Yes, I checked the frame rates - everything is running at exactly 24 fps. Setting loops at 9999 seems to consistently trigger the error, 999 appears ok (Ive tried it with a couple different PNG sequences, between 100 and 500 frames). It's not a big deal, as 9999 is overkill - but I used to always throw 9999 in the loop settings and never experienced this error. But I was banging my head against this for a while so wanted to share my findings in case anyone else runs into this.
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